No Let's Play, streaming, or similar spam View the full rules for examples of low-effort posts. Reposts, low-effort, and NSFW (Not Safe For Work) posts are not allowed. ![]() View the full rules for examples of what is and isn't acceptable. Questions that promote simple/yes/no replies, don't encourage quality discussion, or are not allowed - use the Daily Question Thread instead. Include the game's name in the post title when it is not 100% clear. Post titles should convey the content of your post quickly and effectively. No clickbait, vague, or misleading post titles. Please be civil and do not use derogatory terms. Hate-speech, personal attacks, harassment, witch-hunting, trolling, and similar behavior are not allowed. Remember the human and be respectful of others. No hate-speech, personal attacks, or harassment. Join our Discord chat Read the Wiki / FAQ Twitter Twitch YouTube Content Filters News We are a fan-run community, not an official Nintendo forum. r/NintendoSwitch is the central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. Tl dr - Nintendo should've made Standard the default and Vivid an option.Ask a question Submit memes/shitposts Hide Spoilers Daily Question Thread | Read our Wiki | Join our Discord | 2022 GotY Results | Send a ModMail Vivid mode's color accuracy is WAY off the mark, while Standard appears to be quite accurate by comparison. See this excellent video for a full analysis on the OLED's display in both modes. So now we're gonna have a whole generation of new Switch OLED owners playing every single game with blown-out, neon colors in handheld mode. But now I'm sitting here watching virtually every tech reviewer using the Vivid default (whether they know it or not), and my blood boils at the thought of the vast majority of OLED owners using theirs in Vivid most for all eternity because they aren't aware of the alternative buried within the System settings menu. The intent was surely to make the OLED screen that much more obviously different from the regular Switch's LCD display so that it was more immediately striking and enticing as an upgrade option. Now it's clear that Nintendo made this decision for the same reason that most TV's default to "torch mode" settings so that they'll appear more bright and vibrant next to competing units in brightly lit retail stores. If a game was already intended to be very colorful within the sRGC colorspace, it's going to look absolutely absurd in Vivid mode on the OLED. This is especially problematic on a platform like the Switch, which is home to a higher proportion of colorful, saturated games than its competition. So all Vivid is doing, in essence, is cranking up color saturation across the board. OLED displays can represent a wider gamut of colors than those found in the original Switch models, but not a single game on the platform was designed for anything beyond the scope of the sRGB standard. ![]() Vivid is wildly oversaturated and nowhere close to how 100% of the Switch's game library was designed to look. Some people might very well like the way Vivid looks, and that's fine, but I just don't think making it the default was the right call.
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